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Level Tree |
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Game Level Guide
All levels are determined by your GP. The Dragon Ranks are the top 21 players in the entire game.
After Rank 21, until 6,900 GP, ranks are calculated by % of players in that range, GP requirements change daily.
Levels below are constantly updated throughout the day.
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Silver Dragon |
51,847 GP |
Top #1 ranked player in the game. |
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Red Dragon |
26,211 GP |
Players Ranked 2 to 5. |
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Blue Dragon |
17,690 GP |
Players Ranked 6 to 21. |
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Diamond Wand |
17,678 GP |
Top 0.2% of all % ranks. |
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Ruby Wand |
17,577 GP |
1% ~ 0.3% |
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Sapphire Wand |
17,577 GP |
3% ~ 1.1% |
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Amethyst Wand |
17,469 GP |
6% ~ 3.1% |
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Gold Battle Axe + |
13,719 GP |
10% ~ 6.1% |
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Gold Battle Axe |
14,213 GP |
20% ~ 10.1% |
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Silver Battle Axe + |
12,853 GP |
30% ~ 20.1% |
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Silver Battle Axe |
10,558 GP |
50% ~ 30.1% |
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Battle Axe + |
8,432 GP |
70% ~ 50.1% |
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Battle Axe |
6,900 GP |
The last rank where GP requirement does not change. |
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Double Gold Axe |
6,000 GP |
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Gold Axe |
5,100 GP |
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Double Silver Axe |
4,200 GP |
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Silver Axe |
3,500 GP |
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Double Metal Axe |
2,800 GP |
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Metal Axe |
2,300 GP |
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Double Stone Hammer |
1,800 GP |
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Stone Hammer |
1,500 GP |
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Double Wooden Hammer |
1,200 GP |
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Wooden Hammer |
1,100 GP |
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A Little Chick |
1,000 GP |
Players with less than 1,099 GP. |
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Administrator Level |
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Only GunBound GMs and Admins will have this rank. |
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1st Place Event Winner |
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2nd Place Event Winner |
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3rd Place Event Winner |
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Award and GP System |
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GP and Gold Bonus Award Rules.
Your Gold and GP awards are determined
by how well you do in each game. High-angled and
difficult shots will
ensure that you receive extra
rewards while disappointing performance will result
in penalties. The following lists
how Gold and GP are rewarded for each
situation.
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Action during a match |
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Message Shown |
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Gold Award |
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GP Award |
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Killing two opponents in a single turn. |
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Double Kill Bonus |
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+500G |
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4 GP |
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Shoot an opponent off the map. |
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Bunge Shot Bonus |
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+100G |
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1 GP |
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Kill an opponent |
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Finish Bonus |
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+100G |
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1 GP |
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Deal over 500 damange to a single opponent in one turn. |
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Excellent Shot Bonus |
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+50G |
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0 GP |
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Deal over 250 damange to a single opponent in one turn. |
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Good Shot Bonus |
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+20G |
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0 GP |
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Deal over 150 damange to a single opponent in one turn. |
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Fair Shot Bonus |
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+10G |
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0 GP |
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Have your shot go through a tornado, then deal at least 50 damage to your opponent. |
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Tornado Shot Bonus |
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+20G |
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0 GP |
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At an angle of 70 degrees or higher, your shot must have air time of more than 2.5 seconds and then deal at least 50 damage to your opponent. |
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High Angle Bonus |
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+15G |
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0 GP |
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At an angle of 70 degrees or higher, your shot must have air time of more than 4 seconds and then deal at least 50 damage to your opponent. |
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Ultra High Angle Bonus |
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+30G |
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0 GP |
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With the Grub mobile, your shot must rock back and forth on the map prior to dealing 50 damage to your opponent. |
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Rocking Shot Bonus |
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+20G |
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0 GP |
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Deal 50 damage to an opponent behind you, while you face the opposite direction. |
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Back Shot Bonus |
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+25G |
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0 GP |
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You dealt 3,000 or more damage during that match. |
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Achieved 3,000 Damage |
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+100G |
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4 GP |
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You dealt 2,000 or more damage during that match. |
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Achieved 2,000 Damage |
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+100G |
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2 GP |
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You dealt 1,000 or more damage during that match. |
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Achieved 1,000 Damage |
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+100G |
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1 GP |
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Suicide. If you do this too often, you will be automatically kicked from the match. |
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Suicide Penalty |
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-50G |
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-1 GP |
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Deal 50 damage to either yourself or your teammate. |
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Friendly Fire Penalty |
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-25G |
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-1 GP |
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Accidentally or deliberately kill a teammate. |
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Friendly Kill Penalty |
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-50G |
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-2 GP |
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Automatically given when you win a 1 vs 1 match.
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Won a 1 vs 1 Match! |
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+100G |
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3 GP |
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Automatically given when you win a 2 vs 2 match. |
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Won a 2 vs 2 Match! |
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+150G |
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6 GP |
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Automatically given when you win a 3 vs 3 match. |
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Won a 2 vs 2 Match! |
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+200G |
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9 GP |
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Automatically given when you win a 3 vs 3 match. |
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Won a 2 vs 2 Match! |
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+300G |
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12 GP |
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