There are 6 item slots for the game GunBound mobile
and each items takes up 1 or 2 slots.
Players use 1-slot-weak-items or 2-slot-strong-items
to fill all 6 slots to make various mixtures of
items
1. Attack Item
Dual
[
Slot-use 2
Delay 650
Does not give up turns ]
Using this item causes the selected
weapon to fire twice.
Despite its long delay, it can cause
incredible damage.
Dual+
[
Slot-use 2
Delay 550
Does not give up turns ]
With shorter delay than dual, this allows
you to fires two consecutive
shots that alternate between secondary
and primary, or vice versa.
Blood
[
Slot-use 1
Delay 000
Does not give up turns ]
By sacraficing 8% of the user's energy,
33% more damage is added to the selected
attack.
Power up
[
Slot-use 1
Delay 800
Does not give up turns ]
Grants an additionan 33% damage boost.
Its delay is shorter than that of Dual's.
Bunge shot
[
Slot-use 1
Delay 500
Does not give up turns ]
It grants 25% more damage on ground
and buries the enemy.
While it has a short delay, excessive
use will slow the user down.
Thunderbolt
[
Slot-use 2
Delay 100
Does not give up turns ]
Causes a lightning bolt to strike where
the selected attack lands. Useful against
large groups, or against enemies that
are weak to electricity.
2. Defensive item
Energy1
[
Slot-use 1
Delay 500
Does not give up turns ]
Recovers slight amount of energy. Biological
mobile can gain an additional 5%.
Energy2
[
Slot-use 2
Delay 200
Does not give up turns ]
Recovers 25% of the user's energy. Biological
mobile gain an additional 5%.
3. Weather items
Changing wind
[
Slot-use 1
Delay 100
Does not give up turns ]
Reverses wind direction. Due to its
long delay,
the decision to use it may not always
be the wisest choice.
4. Interruption Items
Coming
soon
5. Other items
Team-teleport
[
Slot-use 2
Delay 500
Give up turns ]
Switch places with the teammate who
has the lowest energy.
Although it takes a turn to use, the
delay is very short.